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ACE Organic Chemistry
ACE is a powerful online Organic Chemistry homework system. It provides essential course management functions for instructors, and provides students with response-specific feedback to help refine their organic chemistry reasoning. ACE allows students to draw organic structures and receive response-specific feedback. It also saves instructors time by automatically grading organic drawing assignments.
Biology: Ecosystems and Energy Pyramids
This and other Biology interactives were created to accompany the 2008 release of Holt, Rinehart and Winston's high school Biology textbook. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. In this interactive, students explore the major ecosystems of the planet, and are asked to identify which animals and plants are best suited for which climate. Students also get to explore how different types of animals fill specific roles in an ecosystem. In the final activity, students try to add different types of animals to an ecosystem while still keeping the ecosystem in balance.
Biology: Gene Technologies
This and other Biology interactives were created to accompany the 2008 release of Holt, Rinehart and Winston's high school Biology textbook. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. In this particular interactive, Gene Technologies, the user explores genes and DNA, learning what they are and what their functions are. The user also gets to see how they are used by scientists, doctors, and crime labs. The user then applies this knowledge in two scenarios: first by catching a criminal, and then by testing a skin sample for cancer.
Biology: Respiration in Invertebrates
This and other Biology interactives were created to accompany the 2008 release of Holt, Rinehart and Winston's high school Biology textbook. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. In this particular interactive, Respiration in Invertebrates, the user explores the anatomy and metabolism of a variety of invertebrates, specifically the method by which each type of invertebrate extracts oxygen from the surrounding environment.
Biology: Virtual Tour of an Animal Cell
This and other Biology interactives were created to accompany the 2008 release of Holt, Rinehart and Winston's high school Biology textbook. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. In this particular interactive, Virtual Tour of an Animal Cell, students have the opportunity to explore all the different parts that make up an animal cell. After investigating the structure and function of the various organelles, the student has the opportunity to build new cells to perform a specific function.
BLAST: Cardiac Cycle
This Cardiac Cycle interactive was created as one of a set of interactives released by Prentice Hall in a series called BLAST: Biology Lecture Animations and Simulations Tool. This section explores the structure and function of a human heart. The interactives were designed to serve as lecture aids to professors teaching upper level biology. This particular interactive was produced in Flash, using a variety of 3D images created in Maya. This entire series required us to work closely with subject matter experts who guided the creation of the content to ensure its scientific accuracy.
BLAST: Immune Response
This Cardiac Cycle interactive was part of a set of interactives released by Prentice Hall in a series called BLAST: Biology Lecture Animations and Simulations Tool. This section on innate immunity explores the body's physiological and anatomical defenses. The interactives were designed as lecture aids for professors teaching upper-level biology. This particular interactive was produced in Flash, using a variety of 3D images created in Maya. The BLAST series required Second Avenue Software to work closely with subject matter experts to maintain scientific accuracy.
BLAST: Pollination
This was one of a set of interactives released by Prentice Hall in a series called BLAST: Biology Lecture Animations and Simulations Tool. The interactives were designed to serve as lecture aids to professors teaching upper-level biology. This particular interactive was produced in Flash, using a variety of 3D images created in Maya. The BLAST series required Second Avenue Software to work closely with subject matter experts in order to maintain scientific accuracy.
Extra-Solar Planet Detection
How are scientists able to discover planets so far away from Earth that no optical telescope can see them? This interactive, created for the Adler Planetarium, explores the techniques used to discover these distant celestial bodies. This interactive is one of two created for kiosks at the planetarium. Creating this simulation required a variety of complex equations to model the properties of distant planets orbiting their stars. A tutorial mode was also created to guide users through the use of each individual slider.
Nursing Animations
These animations were commissioned by Prentice Hall, a division of Pearson Education focused chiefly on nursing content. These animations, 3-4 minutes in length, depict a variety of physiological phenomenons, and were bundled with one of Prentice Hall's nursing books. The individual animations include Acne, depicting the different kinds of acne and their causes; Ventilation Perfusion, depicting the physiological effects of oxygen deprivation; Hypothalamic Pituitary Axis, depicting the interaction between the endocrine system and the nervous system; and Immune Response, depicting cellular-level activity within the human immune system.
Spectrum Science: Earthquakes
This and other Spectrum Science interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. This interactive teaches students about seismic activity. The user gets a firsthand look at how earthquakes are created, then has an opportunity to measure and record earthquakes around the globe.
Spectrum Science: Forces and Rocket Science
This and other Spectrum Science interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. This particular interactive, Forces and Rocket Science, enables users to explore Newton's laws of motion in an outer-space setting. In one section that illustrates Newton's Third Law of Motion - that every action has an equal and opposite reaction - users must navigate a space pod through a maze. To succeed, they have to understand that firing a rocket blast to the south causes the pod to move to the north. The interactive concludes with a space trader simulation, in which the user must apply this newfound knowledge to successfully deliver goods from one space station to another.
Spectrum Science: Manipulating Light
This and other Spectrum Science interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. This particular interactive, Manipulating Light, allows the user to play with a virtual sandbox of mirrors, prisms, and other light-bending objects. The user must direct beams of light to hit targets using different collections of these objects. In doing so, the user learns about reflection, refraction, and the properties of light.
Spectrum Science: Radioactive Decay
This and other Spectrum Science interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. This particular interactive, Radioactive Decay, allows users to explore nuclear reactions and radioactivity. The first section focuses on the different types of radiation, including alpha particles, beta particles, and gamma rays. Next, users get to play the role of an archeologist adventurer, exploring ancient ruins and using carbon-dating to determine the age of artifacts.
Spectrum Science: Roller Coaster Science
The Spectrum Science series of interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Ave. subject matter experts and instructional designers to suppliment the material in the textbook. This particular interactive, Roller Coaster Science, allows users to explore the coolest example of gravitational potential energy at work. By building and manipulating roller coaster tracks, users can see energy transfer happening right before their eyes. Also, by swapping materials that sections of track are made out of, they get to experience the effect of friction on efficiency. As a final activty, users are instructed to build a roller coaster that must meet a variety of design specifacations to pass.
Spectrum Science: The Solar System
This and other Spectrum Science interactives were created to accompany the 2008 release of a Holt, Rinehart and Winston textbook of the same name. The textbook serves as an introductory survey of all the main branches of science. Each interactive was developed by Second Avenue Software's subject matter experts and instructional designers to supplement the material in the textbook. This particular interactive, The Solar System, allows users to explore the eight planets in our home system. Users are able to approach each planet and perform tests to determine what makes each one unique. Then, the user travels to an alien solar system to explore how it differs from our own.
The Orion Nebula
The Orion Nebula fly-through was created as content for a prototype electronic textbook being developed by McGraw Hill. The stars and gas formations are based on specifications provided by an astrophysics consultant. Second Avenue Software also composed the background music for this animation, and recorded the narration. The animation was created entirely in Maya. Three Quicktime VR interactives were created that allow users to view parts of the Nebula in greater detail. These QTVR's were created by rotating virtual cameras 360 degrees around the subject, and then stitching the final images together in a panorama editor.

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